1929 Supreme(Cal) 357
CALCUTTA HIGH COURT
Mukerji, J.
Arjoon Singh & Ors. - Appellant
Versus
Emperor - Respondent
Decided On : 08-05-1929
The central legal point established in the judgment is the requirement to prove the elements of 'gaming' as defined by the relevant Act, and the insufficiency of evidence in establishing the offence.
Headnote:
Gaming - Criminal Procedure Code - Act 2 (B.C.) of 1867, Section 4 - Summary of Acts and Sections: The judgment discusses the definition of 'gaming' under Section 1 of Act 2 (B.C.) of 1867 and the provision exempting games of mere skill under Section 11-A. It also references case law interpretations and amendments to the Act, emphasizing the distinction between games of skill and games of chance.
Fact of the Case:
The case revolves around the determination of whether the game being played at the time of arrest constitutes 'gaming' under Act 2 (B.C.) of 1867.
Finding of the Court:
The court found that the offence of gaming was not proved, as the evidence presented was deemed incomprehensible and inadequate. The court also noted the absence of sufficient description of the game and the lack of evidence to support the warrant issued for the search.
Issues: The main issue was whether the game in question constituted 'gaming' under the relevant Act.
Ratio Decidendi: The court emphasized the importance of proving the elements of 'gaming' as defined by the Act and the insufficiency of the evidence presented in this case.
Final Decision: The court accepted the reference, acquitted the accused, and directed the refund of any fines paid.
JUDGMENT
Mukerji, J. - This is, reference made u/s 438, Criminal P.C., by the Sessions Judge of Hooghly recommending that the conviction of 15 persons, one Arjoon Singh and 14 others, u/s 4, Act 2 (B.C.) of 1867 and the fine imposed thereunder may be set aside. The case has been argued before me in great detail on behalf of the petitioners as well as on behalf of the Crown.
2. The only question that arises for determination in the case is whether the game that was being played at the time when the petitioners were arrested was "gaming" within the meaning of the Act. The definition in the Act does not really define "gaming," but merely indicates what it is like and excludes wagering or betting on some particular occasion and in particular circumstances and also excludes a lottery." In Hari Singh v. Emperor [1907] 6 C.L.J. 708 it was held that a game of skill is not an offence under the Act but a game of chance is, and that if a game involves a certain amount of skill as well as a certain amount of chance, if the chief element of the game is skill it is not an offence. This decision was passed in 1907. It was incidentally approved of in Bengali Shah v. Emperor [1913] 40 Cal. 702. In Ram Newaz Lal v. Emperor [1914] 15 Cr. L.J. 276 the learned Judges referring to Section 10 of the Act which said:
Nothing in the foregoing provisions of this Act contained shall be held to apply to billiards, whist or any other game wherever played
observed:
The criterion is not whether it is a game of mere chance, but whether it is a game of mere skill and we may point out that the word "mere" is used in legal language in its meaning derived from its Latin origin and imports the meaning of "pure skill"....There is a further point which we wish to set out and which was not apparently discussed in Hari Singh's case and that is that the games of skill referred to in Section 10 obviously refer to a game where there are two parties pitting their skill against each other.
3. The Allahabad High Court dealing with a case u/s 12, Act 3 of 1867 in which Hari Singh's case appears to have been cited held that the words of the Bengal Act were materially different and held that under the other Act the conviction was all right as the game was not a game of mere skill. Bengal Act 2 of 1867, however, was amended by Bengal Act 4 of 1913 by which amongst other alterations Section 10 was repealed and a new section numbered 11-A was introduced which is in these words:
Nothing in this Act shall apply to any game of mere skill wherever played.
4. The result, therefore, is that we are left with the definition of "gaming" such as it is in Section 1 and the provision exempting games of mere skill as contained in Section 11.A. The question as to whether a game is one of pure chance or one in which the element of skill preponderates--considerations which were thought important under the Act as it stood before--are no longer pertinent. We have to see whether the game is covered by what is meant by "gaming"; if it is, it is hit by the Act unless it is a game of mere skill. As regards the definition of "gaming" it has been already said that it is hardly a definition. Etymologically it is equivalent to playing a game. In the Imperial Dictionary gaming is defined as:
to use cards or other instruments accord-to rules with a view to win money or other things waged upon the issue of the contest.
5. In Murray's Dictionary it is defined as "the action of playing at games for stakes." In Wharton's Law Lexicon it is defined as:
the act or practice of playing or following any game, particularly those of chance.
6. In Hari Singh v. Jadunandan Singh [1904] 31 Cal. 542 Stephen, J., incidentally laid stress on the accompaniment of stakes or betting as the distinguishing element of "gaming." In Ram Pertap v. Emperor [1912] 39 Cal. 968 where the meaning of "gaming" pure and simple was in question, it was explained as meaning:
playing at any game for money, which is staked on the result of the game, i.e., wh