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ANDHRA PRADESH GAMING ACT, 1974

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S.1 Short title extent and commencement

       (1) This Act among be called the Andhra Pradesh of Gaming Act, 1974.
       (2) It extends to the whole of the State of Andhra Pradesh.
       (3) It shall come into force on such date as the Government may, by notification in the Andhra Pradesh Gazette, appoint.


S.2 Definitions

       In this Act, unless the context otherwise requires--
       (1) common gaming house, means--
       (I) in the case of gaming--
       (a) on a horse-race except in the manner provided in clause (2); or
       (b) on the market price of cotton, bullion or other commodity or on the digits of the number used for stating such price; or
       (c) on the ground of variation in the market price of any commodity specified in item (b) or on the digests of the number used for stating the amount of such variation; or
       (d) on the market price of stock or share or on the digists of the number used for stating such price; or
       (e) on the number of registration or

S.3 Penalty for opening, etc., a common gaming house

       (1) Any person who opens, keeps or uses or permits to be used any common gaming house or conducts or assists in conducting the business of any common gaming house or advances or furnishes money for gaming therein, shall be punishable--
       (i) for the first offence, with imprisonment for a term which may extend to six months and with fine which may extend to one thousand rupees; but in the absence of special reasons to be recorded in writing, the punishment awarded under this clause shall be imprisonment for not less than one month and fine of not less than five hundred rupees;
       (ii) for every subsequent offence, with imprisonment for a term which may extend to one year and with fine which may extend to two thousand rupees; but in the absence of special reasons to be recorded in writing the punishment awarded under this clause shall be--


Legal Commentary on Section 3 of the Andhra Pradesh Gaming Act, 1974

Introduction

Section 3 of the Andhra Pradesh Gaming Act, 1974, is a penal provision that addresses the offense of operating or being involved in a "common gaming house" or gaming activities in contravention of the law. It aims to curb illegal gaming establishments and activities, which are considered detrimental to public order and morality.

What does Section 3 Say?

Section 3 criminalizes the opening, keeping, using, or permitting the use of a "common gaming house," as well as conducting or assisting in gaming therein. The section prescribes punishments for those involved in such activities, including imprisonment and fines, with severity increasing for subsequent offenses.

Essential Ingredients

  • Opening, keeping, or using a "common gaming house."
  • Permitting the use of such a house for gaming.
  • Conducting or assisting in gaming activities.
  • The act must be contrary to the provisions of the Act.
  • The offense can be committed by individuals or entities involved in managing or facilitating gaming.

Scope of Section 3

  • The section applies to both the physical act of establishing or managing a gaming house and participation in gaming within such premises.
  • It covers both private and public gaming establishments, provided they meet the criteria of a "common gaming house."
  • The section also penalizes aiding or abetting gaming activities, thereby broadening its scope to include facilitators.

Punishment for Section 3

  • First Offense: Imprisonment up to six months or a fine, or both.
  • Subsequent Offenses: Imprisonment for not less than six months and a fine of not less than one thousand rupees.
  • The penalties aim to deter illegal gaming activities and ensure compliance with the law.

Legal Comments

  • "Definition of Gaming House" - Section 3 criminalizes the operation of a "common gaming house," which is defined as any place used for profit or gain for gaming purposes .
  • "Scope of Penalties" - Penalties include imprisonment up to one year and fines, emphasizing strict enforcement against illegal gaming establishments [APGA Section 3].
  • "Aiding and Abetting" - The section covers not only direct operators but also those who assist or facilitate gaming activities, broadening liability [Analysis of Sections 3 and 4].
  • "Nature of Offense" - The offense is primarily a cognizable and non-bailable offense, enabling police to arrest without warrant .
  • "Legal Interpretation" - The courts have held that mere participation in gaming without operating a gaming house may not attract Section 3 penalties, focusing on the establishment or management aspect [Code of Criminal Procedure, 1973 - Section 482].
  • "Case Law" - Courts have emphasized the importance of establishing the existence of a "common gaming house" to convict under Section 3 [CaseMine].
  • "Scope of 'Gaming'" - The section applies to various forms of gaming, including card games, dice, or any game of chance, as defined under the Act [Definitions - KanoonGPT].
  • "Prohibition of Profiting" - The law targets profit-making gaming activities, which are considered more detrimental and thus criminalized [The Andhra Pradesh Gaming Act, 1974].
  • "Procedural Aspects" - Enforcement involves search, seizure, and arrest procedures as per the Criminal Procedure Code, with courts having jurisdiction to try offenses under this section [Code of Criminal Procedure, 1973 - Section 482].
  • "Relevance of Evidence" - Evidence such as instruments of gaming, participation, or establishment of a gaming house is crucial for prosecution [Section 2(1), Definitions].
  • "Impact of Amendments" - Recent amendments have increased penalties and expanded the scope to include online or electronic gaming, reflecting evolving gaming practices [Andhra Pradesh Gaming (Amendment) Act, 2020].
  • "Public Policy" - The section aligns with broader public policy to prevent gambling addiction and associated social issues [Legal Commentary].
  • "Legal Limitations" - The law differentiates between games of skill and chance, with some skill-based games possibly exempted under specific provisions [Section 15].
  • "Role of Police" - Police authorities are empowered to conduct raids and seize instruments of gaming under this section [Section 3, ].

Conclusion

Section 3 of the Andhra Pradesh Gaming Act, 1974, serves as a comprehensive penal provision targeting the operation and facilitation of illegal gaming establishments. Its broad scope, stringent penalties, and emphasis on preventing profit-oriented gaming activities underscore the state's commitment to regulating gaming and maintaining public order.

Note: The analysis synthesizes information from various case laws, statutory provisions, and legal commentaries sourced from the provided references.

S.4 Penalty for being found gaming in a common gaming house

       Whoever is found gaming or present for the purpose of gaming, in a common gaming house shall, on conviction, be punishable with imprisonment for a term which may extend to one month or with fine which may extend to five hundred rupees, or with both. Explanation :- For the purpose of this section, any person found in any common gaming house during gaming therein shall be presumed to have been present there for the purpose of gaming.


S.5 Power to grant warrant to enter a common gaming house, etc

       (1) If any salaried judicial or executive magistrate, or any police officer not below the rank of an Assistant Commissioner of Police within the areas under the jurisdiction of the Commissioner of Police, Hyderabad and a Deputy Superintendent of Police elsewhere, has reason to believe that any place is used as a common gaming house, he may by his warrant give authority to any police officer not below the rank of a Sub Inspector,--
       (i) to enter with such assistance as may be found necessary at any time and by force, if necessary any such place;
       (ii) to arrest all persons found therein;
       (iii) to search all such persons and all parts of such place; and
       (iv) to seize--
       (a) all moneys found with such persons

S.6 Instruments of gaming found in a place entered or searched under Section 5 to be evidence that the place is a common gaming house

       Where any instruments of gaming are found in any place entered or searched under the provisions of Section 5, on or about the person found therein, it shall be presumed that such place is used as a common gaming house and that the persons found therein were present there for the purpose of gaming although no gaming was actually seen by the police officer or any of his assistants.


S.7 Provisions of Sections 4, 5 and 6 not to apply in certain cases

       Nothing in the Explanation of Section 4, or in Clause (ii) of sub-section (1) of Section 5 or in Section 6 shall apply to persons found in a premises or place belonging to or occupied by a club, society or other association of persons, whether incorporated or not, unless such persons are actually found gaming in such premises or place.


S.8 Instruments of gaming, etc., found in a common gaming house may be ordered to destroyed or forfeited

       On conviction of any person, for opening, keeping or using or permitting the use of a common gaming house, or gaming therein, or being present for the purpose of gaming, the convicting magistrate, --
       (i) may order all the instruments of gaming found therein or on or about the person found therein, to be forthwith destroyed or forfeited; and
       (ii) may order--
       (a) all or any of the securities for money and other articles seized, not being instruments of gaming, to be sold and the proceeds thereof with all moneys seized to be forfeited; or
       (b) any part of such proceeds, and other moneys to be paid to any person appearing to be entitled thereto.


S.9 Penalty for gaming or setting birds or animals to fight in a public street or place

       (1) Whoever is found gaming or reasonably suspected to be gaming in any public street or thoroughfare or in any place to which the public have, or are permitted to have, access shall be punishable with imprisonment for a term which may extend to three months or with fine which may extend to three hundred rupees or with both.
       (2) Whoever is found setting any birds or animals to fight or is reasonably suspected to be aiding or abetting such fighting of birds or animals in any public street or thoroughfare or in any place to which the public have, or are permitted to have, access, shall be punishable with imprisonment for a term which may extend to one month or with fine which may extend to fifty rupees or with both.


S.10 Power to arrest without warrant for gaming or setting birds or animals to fight in public street or palce and to seize moneys, instruments of gaming birds and animals

       (1) Any police officer may arrest and search without warrant any person referred to in Section 9.
       (2) Any such police officer may seize all moneys, all instruments of gaming and all things reasonably suspected to be instruments of gaming found in the public street, thoroughfare or place or found with the persons arrested by him and all birds or animals found with the persons arrested by him or are reasonably suspected to have been kept for being set to fight in the public street, thoroughfare or place.


S.11 Presumptive proof of gaming

       When anything is seized under sub-section (2) of Section 10 and if the magistrate is satisfied that the police officer who seized it has reasonable grounds for suspecting that the thing so seized was an instrument of gaming, it shall be presumed that such thing was an instrument of gaming and that the person on or about whom the thing was found was present in the public street, thoroughfare or place for the purpose of gaming.


S.12 Instruments of gaming etc., found in public street or place may be ordered to be destroyed or forfeited on conviction

       On conviction of any person under Section 9, the convicting magistrate may order that--
       (i) all the instruments of gaming seized, shall forthwith be destroyed or forfeited;
       (ii) all birds or animals seized, shall be sold and the proceeds thereof with all the moneys seized shall be forfeited.


S.13 Indemnification of persons concerned who are examined as witnesses

       Any person who is concerned in gaming contrary to the provisions of this Act, and who is examined as a witness before a magistrate on the trial of any person for a breach of any of the provisions of this Act and who upon such examination, makes true and faithful discovery to the best of his knowledge of all things as to which he is so examined, shall thereupon receive from the said magistrate a certificate in writing to that effect and shall be freed from any prosecution under this Act for anything previously done in respect of that particular gaming.


S.14 Payments of portion of fine to informants

       (1) The convicting magistrate may direct any portion, not exceeding one half, of any fine which is imposed under Section 3, Section 4 or Section 9 and of the moneys or the proceeds of articles seized and ordered to be forfeited under Section 8 or Section 12 to be paid to such informants as may have assisted in the detection of the offenders.
       (2) A direction under sub-section (1) may also be made by any Court of appeal, reference or revision.
       (3) Where a direction is made under sub-section (1) or sub-section (2) the Magistrate or Court concerned shall send the amount to be paid under sub-section (1) or sub-section (2), as the case may be, in the area within the jurisdiction of the Commissioner of Police, Hyderabad to the said Commissioner and elsewhere to the Superintendent of Police, who shall distribute it among such of the informants a

S.15 Savings of games of skill

       Nothing in this Act shall apply to games of skill only wherever played.


S.16 Power to make rules

       (1) The Government may, by notification in the Andhra Pradesh Gazette make rules for carrying out all or any of the purposes of this Act.
       (2) Every rule made under this section shall immediately after it is made, be laid before each House of the State Legislature if it is in session and if it is not in session, in the session immediately following for a total period of fourteen days which may be comprised in one session or in two successive sessions and if, before the expiration of the session in which it is so laid or the session immediately following both Houses agree in making any modification in the rule or in the annulment of the rule, the rules shall, from the date on which the modification or annulment is notified have effect only in such modified form or shall stand annellued, as the case may be; so however that any such modification or annulment shall be without prejudice

S.17 Repeals and Savings

       The Andhra Pradesh (Andhra Area) Gaming Act, 1930, and the Andhra Pradesh (Telangana Area) Gambling Act, 1350 F. are hereby repealed:
       Provided that such repeal shall not affect the previous operation of the said acts and subject thereto, anything done or any action taken in the exercise of any powers conferred by or under the Acts so repealed shall be deemed to have been done or taken in the exercise of the powers conferred by or under this Act as if this Act were in force on the date on which such thing was done or action was taken.



Legal Commentary on Section 17 of the Andhra Pradesh Gaming Act, 1974

Introduction

Section 17 of the Andhra Pradesh Gaming Act, 1974, deals with the repeal of earlier gaming laws in the state, consolidating the legal framework governing gaming activities. It ensures the transition from previous statutes to the current legislation, clarifying the legal continuity and savings provisions.

What does Section 17 Say

Section 17 primarily states that the Andhra Pradesh (Andhra Area) Gaming Act, 1930, and the Andhra Pradesh (Telangana Area) Gambling Act, 1305 F, are repealed. It also provides for savings to preserve rights, obligations, and ongoing proceedings under the repealed laws.

Essential Ingredients

  • Repeal of previous laws: Specifically mentions the 1930 Act and the Telangana Gambling Act.
  • Savings clause: Ensures that certain rights, liabilities, or proceedings under the repealed laws are preserved.
  • Legal continuity: Maintains that actions taken under previous laws remain valid unless explicitly overridden.

Scope of Section

  • Applies to all gaming laws previously enacted in Andhra Pradesh.
  • Ensures a unified legal framework by repealing outdated or conflicting laws.
  • Clarifies that existing legal proceedings or rights under repealed laws are not invalidated.

Punishment for Section

  • The section itself does not prescribe punishment; rather, it pertains to legislative repeal and savings.
  • Violations related to gaming are governed by other provisions of the Act, which specify penalties for offences like operating a common gaming house or gaming in public.

Legal Comments

  • Repeal - Section 17 repeals older gaming laws to streamline legislation - [Source: "Repeals and Savings | The Andhra Pradesh Gaming Act, 1974"]
  • Savings - Ensures that ongoing proceedings or rights under repealed laws are preserved - [Source: "Repeals and Savings | The Andhra Pradesh Gaming Act, 1974"]
  • Legal continuity - Maintains that actions under previous laws remain valid unless explicitly overridden - [Source: "Section 17 in Andhra Pradesh of Gaming Act, 1974"]
  • Consolidation - Acts as a legislative tool to consolidate gaming laws into a single statute - [Source: "The Andhra Pradesh Gaming Act, 1974 - India Code"]
  • Legislative transition - Facilitates smooth transition from old to new legal regimes - [Source: "Repeals and Savings | The Andhra Pradesh Gaming Act, 1974"]
  • Clarification - Clarifies the scope of repeal to prevent legal ambiguities - [Source: "Section 17 in Andhra Pradesh of Gaming Act, 1974"]
  • Legal certainty - Provides legal certainty regarding the validity of past actions under repealed laws - [Source: "D. Krishna Kumar & Anr. v. State Of A.P"]
  • Scope limitation - The section does not affect rights or liabilities arising after the repeal unless specified - [Source: "The Andhra Pradesh Gaming Act, 1974 - India Code"]
  • Preservation of rights - Ensures that rights accrued under older laws are not lost - [Source: "Repeals and Savings | The Andhra Pradesh Gaming Act, 1974"]
  • Legislative intent - Reflects legislative intent to modernize and unify gaming regulation - [Source: "The Andhra Pradesh Gaming Act, 1974 - India Code"]
  • Legal hierarchy - Reinforces the hierarchy where newer laws override older statutes - [Source: "Repeals and Savings | The Andhra Pradesh Gaming Act, 1974"]
  • Procedural implications - Ongoing proceedings under repealed laws are governed by the savings clause - [Source: "Section 17 in Andhra Pradesh of Gaming Act, 1974"]
  • Policy framework - Supports the policy of regulating gaming activities under a comprehensive legal framework - [Source: "The Andhra Pradesh Gaming Act, 1974 - India Code"]
  • Impact on enforcement - Clarifies that enforcement actions are based on the current law, not repealed statutes - [Source: "The Andhra Pradesh Gaming Act, 1974 - India Code"]
  • Legal stability - Promotes stability and predictability in gaming law enforcement - [Source: "Repeals and Savings | The Andhra Pradesh Gaming Act, 1974"]
  • No retrospective effect - Repeal does not have retrospective effect unless explicitly stated - [Source: "Section 17 in Andhra Pradesh of Gaming Act, 1974"]
  • Legal modernization - Part of broader efforts to modernize gaming regulation in Andhra Pradesh - [Source: "The Andhra Pradesh Gaming Act, 1974 - India Code"]
  • Judicial interpretation - Courts have upheld the validity of repeals and savings clauses under Section 17 - [Source: "D. Krishna Kumar & Anr. v. State Of A.P"]

Note: The analysis is based on the available sources and aims to provide a comprehensive legal understanding of Section 17 of the Andhra Pradesh Gaming Act, 1974.

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